程式技術

近日MMO更新狀況

怪物設定 DONE

玩家設定 DONE

小地圖UI程式顯示:

大地圖UI程式顯示:

更換玩家裝備:

MMO平台官方的未來更新計畫 4-7月
End of April: (Release 2.4) ( Internal test phase is being done now, test group will start end March)

1) Server Side Collision 伺服端碰撞- Navmesh collision generation in Unity that can be copied to and run on the server- Navmesh editing on the server 導航編輯

2) Authoritative Player Control 應該是GM功能可以監控角色位置等Authoratative Player Control- Server implementation of character control to verify characters position and movements from the client input

3) Pathfinding and Mob AI improvementsPathfinding 更好的巡路- Mobs pathfinding system upgraded to use server collision to accurately move around the world.AI 更好的AI- Improved AI functionality to control mobs with patrol paths, roam radius, combat behavior settings.- Possible advanced implementation of a system similar to Story Bricks 類似EQ NEXT的AI系統

4) Server Management Tools & Monetization 一些伺服端的管理新工具Server Management Tools- Manage accounts- Start/Stop server- Check on server status & other detailsMonetization- Server side support for Item mall- Server side support for Subscription based models

5) In game mailing system which allows players to send items to other players 郵件系統6) Server backdating system so updates to characters stats wont need a player to create a new character.

End May:(Release 2.5) 偏社交更新

1) Player to Player Trading 玩家貿易

2) Player grouping, friends list, guilds, social system 玩家組隊 朋友名單 公會 社交

3) Setting up of regions 區域設定

End June:(Release 2.6)

1) Multiple server support 多伺服器支援

End July: (Release 2.7)

1) Pets & Mounts 寵物坐騎

2) Arena system 競技場PVP